Udemy - Create a Fun Pirate Trading Game in PlayMaker
File List
- 2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 197.8 MB
- 2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 171.9 MB
- 2. Introduction/13. Buy Products and Update the Ship Hold.mp4 164.2 MB
- 2. Introduction/6. Use Prefabs to Create Reusable Game Objects.mp4 164.0 MB
- 2. Introduction/10. Update the Product Pricing Panel when we Change Cities.mp4 155.9 MB
- 2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.mp4 154.1 MB
- 2. Introduction/20. Getting the Money from Selling Products.mp4 143.7 MB
- 2. Introduction/12. Begin Setting Up the State Machine for Buying Products.mp4 129.4 MB
- 2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 126.2 MB
- 2. Introduction/5. Create the Ability to Travel Between Cities.mp4 115.4 MB
- 2. Introduction/9. Finalizing the Design of our City Product Game Objects.mp4 111.8 MB
- 2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 109.0 MB
- 2. Introduction/14. Continue Implementing the Process to Buy Items.mp4 103.1 MB
- 2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.mp4 102.5 MB
- 2. Introduction/17. Make Sure we Have the Money to Buy the Products.mp4 101.8 MB
- 2. Introduction/7. Create an FSM for the Products in our Game.mp4 96.4 MB
- 2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 86.4 MB
- 2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).mp4 81.3 MB
- 2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 76.1 MB
- 2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 35.0 MB
- 1. Chapter 1/1. Introduction to the Course.mp4 31.8 MB
- 2. Introduction/13. Buy Products and Update the Ship Hold.vtt 19.1 KB
- 2. Introduction/8. Use a Nested Loop to Create City Product Game Objects.vtt 18.0 KB
- 2. Introduction/15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.vtt 17.6 KB
- 2. Introduction/12. Begin Setting Up the State Machine for Buying Products.vtt 17.5 KB
- 2. Introduction/6. Use Prefabs to Create Reusable Game Objects.vtt 17.3 KB
- 2. Introduction/10. Update the Product Pricing Panel when we Change Cities.vtt 16.9 KB
- 2. Introduction/11. Update the Product Pricing Panel when we Change Cities - Continued.vtt 16.9 KB
- 2. Introduction/20. Getting the Money from Selling Products.vtt 14.5 KB
- 2. Introduction/5. Create the Ability to Travel Between Cities.vtt 14.5 KB
- 2. Introduction/3. Creating our First playMaker Finite State Machine (FSM).vtt 13.5 KB
- 2. Introduction/2. Use the Unity Editor to Layout a Strating Interface for our Game.vtt 12.9 KB
- 2. Introduction/9. Finalizing the Design of our City Product Game Objects.vtt 12.6 KB
- 2. Introduction/4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).vtt 12.2 KB
- 2. Introduction/16. Finalizing the Validation of Ship Hold Space Available.vtt 11.9 KB
- 2. Introduction/19. Add the Ability to Sell Products and Update the Ship Hold (Part 2).vtt 11.6 KB
- 2. Introduction/7. Create an FSM for the Products in our Game.vtt 11.4 KB
- 2. Introduction/14. Continue Implementing the Process to Buy Items.vtt 10.2 KB
- 2. Introduction/17. Make Sure we Have the Money to Buy the Products.vtt 10.0 KB
- 2. Introduction/18. Making Sure we Have the Money to Buy the Products - Part 2.vtt 9.9 KB
- 2. Introduction/1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.vtt 4.6 KB
- 1. Chapter 1/1. Introduction to the Course.vtt 2.6 KB
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