Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer
File List
- Project_Files/Texturing SciFi Game Assets In Substance Designer.zip 238.3 MB
- 24. Finishing the drone and turret texture.mp4 57.6 MB
- 23. Begin texturing the drone.mp4 53.4 MB
- 20. Creating wear and tear.mp4 50.4 MB
- 09. Creating the base metal material.mp4 50.4 MB
- 21. Creating the master node.mp4 49.6 MB
- 22. Tweaking the master node.mp4 46.7 MB
- 05. Adding layers to our normal mapper.mp4 44.8 MB
- 19. Adding emissive lighting.mp4 44.3 MB
- 10. Instancing the triplanar node.mp4 41.7 MB
- 08. Baking mesh data.mp4 40.0 MB
- 16. Blending materials.mp4 38.3 MB
- 11. Creating the base paint material.mp4 35.4 MB
- 15. Exposing parameters on the base materials.mp4 35.4 MB
- 06. Exposing normal map parameters.mp4 34.6 MB
- 02. Creating normal map based off linework.mp4 34.0 MB
- 14. Creating the base glass material.mp4 33.8 MB
- 07. Reviewing the final normal map.mp4 32.4 MB
- 04. Developing normal mapping workflow.mp4 31.6 MB
- 13. Modulating our stripe layer.mp4 30.5 MB
- 12. Adding striping to material.mp4 29.6 MB
- 18. Placing decals.mp4 29.6 MB
- 17. Building our bank of decals.mp4 28.9 MB
- 03. Extruding panels with the bevel tool.mp4 22.1 MB
- 25. Reviewing the final models.mp4 21.5 MB
- 01. Introduction and project overview.mp4 4.8 MB
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