The Visual Introduction to Applied Maths
File List
- 5 - Introduction to Quaternions/10) Exploring Quaternions with Push Joint logic.mp4 214.6 MB
- 4 - Introduction to Matrices/20) Creating an AimMatrix Using Bifrost.mp4 191.4 MB
- 5 - Introduction to Quaternions/3) Understanding a single Quaternion.mp4 157.7 MB
- 5 - Introduction to Quaternions/9) Extracting Twist information from Quaternions.mp4 128.8 MB
- 4 - Introduction to Matrices/19) Creating an ParentConstraint using Bifrost.mp4 127.3 MB
- 4 - Introduction to Matrices/11) Visualising Point Matrix Using Bifrost.mp4 116.1 MB
- 2 - Introduction to Vectors/12) Calculating Mesh Normals by hand.mp4 116.0 MB
- 5 - Introduction to Quaternions/5) Looking into the properties of I,J,K and W.mp4 110.3 MB
- 5 - Introduction to Quaternions/6) Introduction to Quaternion Inverses.mp4 104.0 MB
- 5 - Introduction to Quaternions/4) Using Quaternion rotation axis and angles inside Maya.mp4 95.6 MB
- 4 - Introduction to Matrices/16) Transversing through matrices.mp4 81.7 MB
- 2 - Introduction to Vectors/13) Calculating Mesh Outwards Constraints.mp4 75.4 MB
- 2 - Introduction to Vectors/10) Vector Cross Product.mp4 74.9 MB
- 2 - Introduction to Vectors/11) Placing a IK Pole Vector.mp4 64.1 MB
- 5 - Introduction to Quaternions/2) Difference Between Matrices and Quaternions.mp4 62.1 MB
- 2 - Introduction to Vectors/3) Difference Between Vectors and Points in Maya.mp4 57.9 MB
- 4 - Introduction to Matrices/4) The W Component.mp4 55.6 MB
- 5 - Introduction to Quaternions/8) Quaternion Slerping for blending rotations.mp4 54.0 MB
- 4 - Introduction to Matrices/15) Matrix Matrix Using OpenMaya.mp4 53.3 MB
- 2 - Introduction to Vectors/7) Dot Product - Projections.mp4 52.5 MB
- 5 - Introduction to Quaternions/7) Using Quaternion Inverses in OpenMaya.mp4 52.4 MB
- 4 - Introduction to Matrices/14) Introduction to Matrix Matrix.mp4 50.1 MB
- 2 - Introduction to Vectors/4) Vector Operations Overview.mp4 48.4 MB
- 2 - Introduction to Vectors/9) Dot Product - Angle Between Vectors.mp4 47.7 MB
- 2 - Introduction to Vectors/6) Vector Dot Product Overview.mp4 44.3 MB
- 3 - Transitioning to Coordinate Systems/2) The Concept of Local Coordinate Systems.mp4 44.3 MB
- 5 - Introduction to Quaternions/1) Introduction to Quaternions.mp4 40.4 MB
- 2 - Introduction to Vectors/5) Vector Normalization.mp4 40.3 MB
- 2 - Introduction to Vectors/2) Difference Between Vectors and Points.mp4 34.4 MB
- 4 - Introduction to Matrices/5) Matrix Transformations - Rotations.mp4 33.9 MB
- 4 - Introduction to Matrices/7) Matrix Transformations - Shearing.mp4 30.3 MB
- 4 - Introduction to Matrices/8) Matrix Transformations - Transposing.mp4 28.6 MB
- 4 - Introduction to Matrices/6) Matrix Transformations - Scaling.mp4 28.5 MB
- 2 - Introduction to Vectors/1) Intro to Vectors.mp4 28.1 MB
- 4 - Introduction to Matrices/18) Understanding Matrix Inverses In OpenMaya.mp4 27.9 MB
- 4 - Introduction to Matrices/9) Matrix Point or Point matrix.mp4 27.0 MB
- 4 - Introduction to Matrices/17) Understanding Matrix Inverses.mp4 26.4 MB
- 4 - Introduction to Matrices/2) What Matrices Represent in 3d Software.mp4 24.5 MB
- 4 - Introduction to Matrices/3) Why do we use 4x4 Matrices.mp4 22.9 MB
- 4 - Introduction to Matrices/1) Introduction to Matrices.mp4 22.6 MB
- 4 - Introduction to Matrices/10) Understanding Point Matrix Using OpenMaya.mp4 19.6 MB
- 1 - Introduction/1) Course Introduction.mp4 18.0 MB
- 4 - Introduction to Matrices/12) Understanding MMatrix MVector.mp4 15.9 MB
- 2 - Introduction to Vectors/8) Dot Product - Unit Vector Projections.mp4 15.9 MB
- 1 - Introduction/2) Introduction to Ax=b.mp4 14.1 MB
- 4 - Introduction to Matrices/13) Looking at Matrix MVector using OpenMaya.mp4 12.2 MB
- 3 - Transitioning to Coordinate Systems/1) Using Vectors to Define Coordinate Systems.mp4 11.6 MB
- introduction_to_maths_for_programming.rar 1.7 MB
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