Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
File List
- 03 Starting the helmet.mp4 59.3 MB
- project files.zip 57.7 MB
- 19 Modeling the sword.mp4 56.6 MB
- 24 Arranging the UV layout.mp4 51.4 MB
- 08 Modeling the base for the plume.mp4 48.3 MB
- 09 Modeling the plume.mp4 48.1 MB
- 06 Finishing the visor.mp4 47.9 MB
- 11 Building the tunic.mp4 47.9 MB
- 20 Starting the UV layout.mp4 45.3 MB
- 18 Finishing the boots.mp4 42.7 MB
- 12 Adding the arm and neck openings.mp4 41.7 MB
- 17 Creating the boots.mp4 36.2 MB
- 05 Starting the visor with curves.mp4 35.4 MB
- 21 Finishing the helmet UVs.mp4 34.0 MB
- 07 Building the visor pivots.mp4 33.2 MB
- 32 Creating specular maps.mp4 33.2 MB
- 27 Texturing the tunic.mp4 31.4 MB
- 30 Adding rust and dirt.mp4 31.2 MB
- 04 Finishing the helmet base.mp4 30.9 MB
- 16 Finishing the gauntlets.mp4 30.6 MB
- 26 Adding a plume texture from our concept art.mp4 30.2 MB
- 23 Creating UVs for the hands and feet.mp4 30.2 MB
- 22 Creating the body UVs.mp4 29.9 MB
- 15 Creating the gauntlets.mp4 29.6 MB
- 34 Assembly in Maya LT.mp4 29.5 MB
- 02 Looking at reference art.mp4 27.1 MB
- 10 Deforming and connecting the plume.mp4 26.8 MB
- 29 Painting the armor plates.mp4 23.1 MB
- 25 Creating a texture map in Photoshop.mp4 22.9 MB
- 13 Modeling the belt and buckle.mp4 22.3 MB
- 14 Finishing the tunic.mp4 21.6 MB
- 31 Adding folds to the tunic.mp4 18.5 MB
- 28 Detailing in Mudbox.mp4 18.1 MB
- 33 Exporting maps.mp4 17.8 MB
- 01 Introduction and project overview.mp4 8.2 MB
- about.txt 1.5 KB
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