Udemy - Game Dev Essentials Code Architectures for Indie Developers 2026-3
File List
- 6 - Handling GUI/81. [UD] GUI - Pause Menu - Handling View Events (Buttons).mp4 230.6 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/16. [UD] Base Code - Character and CharacterMovement.mp4 224.7 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/21. [UD] Action Reader - Reading Input.mp4 191.9 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/29. [UD] Separating Data from Logic.mp4 171.8 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/20. [Glue] Action Reader - Reading Input.mp4 169.3 MB
- 1 - Introduction/6. What is the Unit Design (Identity) Architecture.mp4 152.5 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/64. [UD] Dynamic Skybox - Base (Understanding Dependency Injection).mp4 145.3 MB
- 6 - Handling GUI/91. [UD] GUI - Settings Menu - Returning Data to Upstream Control.mp4 145.3 MB
- 6 - Handling GUI/79. [UD] GUI - Pause Menu - Show, Hide and Input.mp4 143.6 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/27. [UD] Body Rotation - Raw Rotation.mp4 135.2 MB
- 6 - Handling GUI/74. [Glue] GUI - Scene Manager - Moving Action Reader to SceneManager.mp4 134.0 MB
- 1 - Introduction/5. What is the Glue Architecture.mp4 133.4 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/30. [Both] Head Movement - What is our goal.mp4 131.6 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/26. [Glue] First Person System - Separating Data from Logic.mp4 128.2 MB
- 6 - Handling GUI/75. [UD] GUI - Scene Manager - Moving Action Reader to SceneController.mp4 120.9 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/35. [Both] Body Movement - What is our goal.mp4 116.8 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/68. [Glue] Dynamic Fog.mp4 111.5 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/38. [UD] Body Movement - Raw Movement.mp4 108.6 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/69. [UD] Dynamic Fog.mp4 105.2 MB
- 6 - Handling GUI/86. [Glue] GUI - Settings Menu - Handling View Events (Buttons).mp4 102.7 MB
- 6 - Handling GUI/80. [Glue] GUI - Pause Menu - Handling View Events (Buttons).mp4 101.3 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/33. [UD] Head Movement - Raw Movement (+ head scene setup).mp4 99.4 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/66. [UD] Day and Night Controller (Centralized).mp4 98.1 MB
- 6 - Handling GUI/88. [Both] Audio Mixer - Creating and Exposing Volume Variables + Audio Sources.mp4 97.2 MB
- 1 - Introduction/3. The Two Biggest Architecture Problems.mp4 96.3 MB
- 6 - Handling GUI/78. [Glue] GUI - Pause Menu - Show, Hide and Input.mp4 96.2 MB
- 6 - Handling GUI/87. [UD] GUI - Settings Menu - Handling View Events (Buttons).mp4 95.2 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/39. [UD] Body Movement - Handling Gravity.mp4 92.5 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/60. [Glue] Day and Night - Time of Day - Events (Any Hour).mp4 89.6 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/61. [UD] Day and Night - Time of Day - Events (Any Hour).mp4 89.6 MB
- 6 - Handling GUI/85. [UD] GUI - Settings Menu - Show.mp4 86.1 MB
- 4 - Handling Gameplay Features - Case 2 - Health/45. [UD] Damageable (Centralized).mp4 85.5 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/25. [Glue] First Person System - (First Person + Action Reader) Glue.mp4 85.2 MB
- 1 - Introduction/2. What are we going to build to learn it.mp4 85.1 MB
- 2 - Creating and Understanding the Project/12. Creating the Character in the Scene.mp4 84.2 MB
- 6 - Handling GUI/71. [Both] Setup Main Menu and Settings Menu.mp4 82.7 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/36. [Glue] Body Movement - Raw Movement.mp4 78.2 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/19. [UD] Action Reader - Base.mp4 74.6 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/57. [UD] Day and Night + Time of Day Base.mp4 73.9 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/18. [Glue] Action Reader - Base.mp4 69.5 MB
- 4 - Handling Gameplay Features - Case 2 - Health/51. [UD] Separating Data from Logic.mp4 69.4 MB
- 6 - Handling GUI/92. [UD] GUI - Settings Menu - Handling Recursive Flow.mp4 65.3 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/23. [Glue] Body Rotation - Raw Rotation.mp4 64.6 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/31. [Glue] Head Movement - Raw Movement (+ head scene setup).mp4 61.4 MB
- 6 - Handling GUI/90. [UD] GUI - Settings Menu - Handling Audio Volume.mp4 61.4 MB
- 4 - Handling Gameplay Features - Case 2 - Health/42. [UD] Base.mp4 59.0 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/65. [Glue] Day and Night Glue.mp4 54.9 MB
- 6 - Handling GUI/89. [Glue] GUI - Settings Menu - Handling Audio Volume.mp4 54.2 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/37. [Glue] Body Movement - Handling Gravity.mp4 53.9 MB
- 2 - Creating and Understanding the Project/11. Importing Asset Fantasy Skybox Free (and changing the skybox).mp4 52.8 MB
- 4 - Handling Gameplay Features - Case 2 - Health/54. [UD] View - HealthView (Simplified).mp4 52.7 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/14. [Glue] First Person - What is our goal.mp4 52.4 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/22. [Both] Body Rotation - What is our goal.mp4 50.9 MB
- 4 - Handling Gameplay Features - Case 2 - Health/44. [UD] Damageable (Simplified).mp4 48.6 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/67. [Both] Day and Night - Smooth Transition.mp4 46.6 MB
- 6 - Handling GUI/70. [Both] Adding Package - Farm Game UI.mp4 46.1 MB
- 6 - Handling GUI/73. [UD] GUI - ActionReader - Reading Pause Action.mp4 45.7 MB
- 4 - Handling Gameplay Features - Case 2 - Health/53. [Glue] View - HealthView.mp4 44.8 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/58. [Glue] Day and Night - Time of Day - Events (Sunrise, Noon, Sunset, Midnight).mp4 44.5 MB
- 4 - Handling Gameplay Features - Case 2 - Health/41. [Glue] Base.mp4 44.3 MB
- 2 - Creating and Understanding the Project/9. Importing Asset Free Low Poly - Raft on the desert.mp4 43.9 MB
- 4 - Handling Gameplay Features - Case 2 - Health/55. [UD] View - HealthView (Centralized).mp4 42.3 MB
- 4 - Handling Gameplay Features - Case 2 - Health/50. [Glue] Separating Data from Logic.mp4 41.4 MB
- 1 - Introduction/1. Why are we here.mp4 41.0 MB
- 6 - Handling GUI/84. [Glue] GUI - Settings Menu - Show.mp4 40.3 MB
- 4 - Handling Gameplay Features - Case 2 - Health/52. [Both] View - Preparing the Scene.mp4 40.0 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/13. [Glue] Base Code - First Person.mp4 39.2 MB
- 6 - Handling GUI/77. [UD] GUI - Pause Menu + View + Prefab (Base).mp4 38.8 MB
- 6 - Handling GUI/72. [Glue] GUI - ActionReader - Reading Pause Action.mp4 36.7 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/56. [Glue] Day and Night Base + Time of Day.mp4 36.7 MB
- 6 - Handling GUI/76. [Glue] GUI - Pause Menu + View (Base).mp4 36.6 MB
- 4 - Handling Gameplay Features - Case 2 - Health/43. [Glue] Damageable.mp4 35.9 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/28. [UD] Body Rotation - Adding Horizontal Sensitivity.mp4 35.3 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/32. [Glue] Head Movement - Vertical Sensitivity (+ Separating Data from Logic).mp4 34.9 MB
- 4 - Handling Gameplay Features - Case 2 - Health/48. [UD] Receive Damage.mp4 34.2 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/24. [Glue] Body Rotation - Adding Horizontal Sensitivity.mp4 33.1 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/59. [UD] Day and Night - Time of Day - Events (Sunrise, Noon, Sunset, Midnight).mp4 32.1 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/62. [Both] Adding Skybox Shader.mp4 32.0 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/34. [UD] Head Movement - Vertical Sensitivity (+ Separating Data from Logic).mp4 29.9 MB
- 2 - Creating and Understanding the Project/7. Creating Project.mp4 28.4 MB
- 4 - Handling Gameplay Features - Case 2 - Health/46. [Glue] Receive Damage.mp4 27.8 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/63. [Glue] Dynamic Skybox - Base.mp4 27.3 MB
- 2 - Creating and Understanding the Project/8. Cleaning Project.mp4 26.5 MB
- 6 - Handling GUI/82. [Glue] GUI - Settings Menu + View (Base).mp4 25.4 MB
- 2 - Creating and Understanding the Project/10. Converting materials to URP.mp4 24.2 MB
- 4 - Handling Gameplay Features - Case 2 - Health/40. [Both] What is our Goal in this Section.mp4 24.2 MB
- 1 - Introduction/4. The Execution Order Problem Example.mp4 23.8 MB
- 6 - Handling GUI/83. [UD] GUI - Settings Menu + View + Prefab (Base).mp4 23.5 MB
- 4 - Handling Gameplay Features - Case 2 - Health/49. [UD] Events.mp4 19.6 MB
- 4 - Handling Gameplay Features - Case 2 - Health/47. [Glue] Events.mp4 15.1 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/15. [Glue] Movement - Adding First Person Script to Scene.mp4 13.8 MB
- 3 - Handling Gameplay Features - Case 1 - Movement/17. [Both] Input System Preparation.mp4 13.3 MB
- 5 - Handling Gameplay Features - Case 3 - Day and Night Cycle/62. SkyboxBlend.shader.bin 2.5 KB
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