Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering
    
    File List
    
        
            
                
                    - project_files.zip  568.4 MB
- 9. Incorporating ambient occlusion into Architectural materials.flv  86.3 MB
- 6. Applying initial materials to the Infiltrator character.flv  69.1 MB
- 4. Optimizing Infiltrator geometry - part 2.flv  67.7 MB
- 3. Optimizing Infiltrator geometry - part 1.flv  62.0 MB
- 20. Creating a custom material ID pass in Maya.flv  60.6 MB
- 8. Adding dark accents to the Infiltrator character.flv  55.2 MB
- 16. Creating a custom color buffer for our Maya character.flv  53.3 MB
- 7. Adding accent colors to the Infiltrator character.flv  41.5 MB
- 5. Optimizing Infiltrator geometry - part 3.flv  37.8 MB
- 17. Rendering an ambient occlusion pass in Maya.flv  37.5 MB
- 14. Modifying the wall stand-in geometry.flv  37.1 MB
- 19. Making final quality adjustments to Infiltrator scene.flv  36.3 MB
- 15. Setting up initial render passes for our character.flv  35.4 MB
- 11. Improving rendering stability of complex Maya scenes.flv  30.8 MB
- 12. Utilizing Color Management features in Maya.flv  30.1 MB
- 13. Creating shadow-only lights in Maya.flv  27.6 MB
- 18. Viewing rendered framebuffers in Maya.flv  25.2 MB
- 2. Discussing rendering challenges within this scene.flv  19.6 MB
- 10. Re-referencing optimized Infiltrator mesh.flv  19.4 MB
- 1. Introduction and Project Overview.flv  8.8 MB
 
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