Introduction to Rigging in Maya 2014
    
    File List
    
        
            
                
                    - Introduction to Rigging in Maya.zip  129.0 MB
 
                
                    - 22 Editing Smooth Skin deformations.mp4  74.2 MB
 
                
                    - 18 Establishing Driven Key relationships.mp4  54.1 MB
 
                
                    - 04 Understanding joints in Maya.mp4  49.4 MB
 
                
                    - 10 Creating controls and working with the constraints.mp4  46.2 MB
 
                
                    - 14 Creating custom attributes and using the Connection Editor.mp4  44.6 MB
 
                
                    - 03 Adjusting pivots and parenting objects in Maya.mp4  41.7 MB
 
                
                    - 20 Deforming objects with the Lattice deformer.mp4  40.5 MB
 
                
                    - 24 Creating your own jiggle tool.mp4  39.7 MB
 
                
                    - 16 Finishing our hand-spread feature.mp4  37.9 MB
 
                
                    - 07 Understanding the Maya Rotate Plane and Single Chain Solvers.mp4  32.5 MB
 
                
                    - 21 Smooth Binding objects.mp4  32.3 MB
 
                
                    - 11 Working with the Aim constraint.mp4  31.2 MB
 
                
                    - 27 Modifying Blend Shapes.mp4  31.2 MB
 
                
                    - 17 Creating Expressions in Maya.mp4  30.8 MB
 
                
                    - 26 Morphing objects with powerful Blend Shape deformer in Maya.mp4  28.1 MB
 
                
                    - 09 Controlling a spline IK rig.mp4  27.3 MB
 
                
                    - 19 Rotate Order and Gimbal Lock.mp4  26.6 MB
 
                
                    - 05 Joint Attributes.mp4  25.4 MB
 
                
                    - 15 Exploring the Node Editor.mp4  23.4 MB
 
                
                    - 12 Exploring the Spline IK Advanced Twist Control.mp4  23.2 MB
 
                
                    - 02 Using solid naming conventions.mp4  21.7 MB
 
                
                    - 25 Attaching our jiggle tool.mp4  21.4 MB
 
                
                    - 28 Customizing Maya to work faster.mp4  20.9 MB
 
                
                    - 23 The jiggle deformer.mp4  16.8 MB
 
                
                    - 08 Rigging with the Spline IK solver.mp4  16.4 MB
 
                
                    - 06 Creating a flexible shoulder rig with the Disconnect Joint tool.mp4  14.7 MB
 
                
                    - 13 Locking and hiding channels.mp4  11.3 MB
 
                
                    - 01 Introduction and project overview.mp4  5.4 MB
 
                
                    - about.txt  1.0 KB
 
                
            
        
     
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